By Gary Rosenzweig
Research ActionScript 3.0 the joys approach, via growing sixteen nice video games: genuine, powerful video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. contains a bankruptcy on constructing video games in Flash for the iPhone!
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Additional resources for ActionScript 3.0 Game Programming University, 2nd Edition
It is not visible at any time. NOTE The last frame can have a larger image than the rest to allow the user to click on or near the button. Or, if the visible frames of the button have gaps in them, such as they are just letters or are an odd shape, the last frame can present a more standard circular or rectangular shape to represent the click area. You can also create invisible buttons by placing nothing on any of the frames except the last one. 4 shows the three button states and the hit area for a movie clip.
17 These are a good set of settings for general Flash game use. You also want to set the Protect from Import option. This makes it harder for someone to download your movie and modify it for his own use. NOTE Unfortunately, there is no surefire way to protect your Flash movie after it has been put on the Web. There are decompiler programs out there that take a compressed and protected SWF file and convert it to a usable FLA movie. Using Protect from Import and Compress Movie makes this more difficult, but it is always a danger.
ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig