By Adobe Creative Team
This project-based consultant from Adobe will educate readers all they should comprehend to create attractive interactive content material with Flash CS3. utilizing step by step directions with initiatives that construct at the wisdom realized in each one lesson, readers will research the main components of the Flash interface, together with panels, timelines, and frames. From there, readers will find out how to paintings with vector and bitmap pictures; create and edit symbols; alter textual content and upload interactivity with ActionScript 3.0; and comprise animation, track, and sound to their tasks. they are going to additionally methods to organize and export their entire initiatives for internet and broadcast. after all, readers also will methods to benefit from the hot gains of Flash CS3 - the streamlined person interface, local aid for Photoshop and Illustrator documents, made over drawing instruments, new video encoding good points, code modifying improvements, and masses extra. The better half CD presents clients with the entire pattern records they should entire the entire initiatives.
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Additional resources for Adobe® Flash® CS3 Professional Classroom in a Book®
A check mark should appear in the check box next to each layer. 5. Choose Flash Layers from the Convert Layers To menu, and select Place Objects At Original Position. Then, click OK. [View full size image] 61 62 Flash imports the DVD interface image, and three layers appear in the Timeline: Menu, Preview Boxes, and Menu Background. [View full size image] 62 63 Using Adobe Illustrator with Flash Flash CS3 can import native Illustrator files, automatically recognizing layers, frames, and symbols.
Working with Graphics You can use rectangles, ovals, and lines to create interesting, complex animations in Flash. Combine them with imported graphics for even greater possibilities. Lesson Overview In this lesson, you'll learn how to do the following: • Draw rectangles, ovals, and lines • Understand the difference between drawing modes 32 33 • Modify the shape and size of drawn objects • Apply fill and stroke settings • Import bitmap images for use in fills • Select elements and portions of elements • Create simple animations using motion tweens • Group elements • Create masks to hide areas of layers This lesson will take approximately 90 minutes to complete.
A single symbol can be used countless times in a project, but the file's data only has to be included once. Lesson Overview In this lesson, you'll learn how to do the following: • Import Illustrator files • Create new symbols • Understand the difference between symbol types • Adjust transparency • Import assets into the library • Use library assets • Convert bitmap graphics to vectors • Reduce the file size of Flash documents • Apply web-safe colors This lesson will take about an hour to complete.
Adobe® Flash® CS3 Professional Classroom in a Book® by Adobe Creative Team