By Preston Blair
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Additional resources for Advanced Animation
The third tab contains the display options. The last one is the layer organizational tool. 21 CryENGINE 3: Getting Started Getting ready In this task, we will only use the Objects and Entities tab, which is the first and default tab within the Rollup Bar. To access the majority of scene elements throughout this book, we will use this tab. It holds interfaces to the various Database libraries and the brush database on your hard drive. You must have a pre-existing level opened in Sandbox to complete this recipe.
The Layer Texture and Detail Texture work together in an overlapping fashion to breathe life into the terrain texture that is applied onto the terrain. While the Layer Texture works best as an overall brightness randomizer (seen with the ground_mud_grey texture) to break up the distant tiling, the Detail Texture is the main texture that is seen when closest to the player's view. It is important to note that the Detail Texture should provide the detail only and not so much of the color (the color is handled in the Layer Texture).
There's more... There are a good deal of tools available immediately in the Select Objects window; you can browse frozen and hidden objects, the type of object, and even show dependencies. Browsing frozen and hidden objects You can browse through hidden or frozen objects without changing their corresponding state using the Display list to filter them from the object table. List types Enables the display of certain object types (Entities, Brushes, Prefabs); use these filters to display only the data that you need.
Advanced Animation by Preston Blair